Authored by Daniel Liden and can also be found here: http://is.gd/g42Mp8
Visual rhetoric is an area of study and practice in rhetoric based on the ability of images not only to have an aesthetic effect but also to convey meaning. Rhetoric is traditionally based in the use of words, either in speech or in writing, to convey meaning of some form, as in exhibition or argument. The field of visual rhetoric seeks to explore the various ways in which images can work toward the same ends. An image of a politician in a campaign ad, for instance, may show him reading a story to children. This communicates, without the use of words, that the politician cares about children and the community.
In addition to the use of images, visual rhetoric emphasizes the importance of the layout and appearance of elements in a given presentation. Typography, for instance, is an important part of visual rhetoric; a text presented in a comic book font will probably not be taken as seriously as a text presented in a more rigid and uniform font. The arrangement of various elements on a page is also very important, as placement determines what people will see and when they will see it. This can be very important to the overall perception of a given text or presentation.
Usually, visual rhetoric serves primarily to emphasize and clarify more traditional rhetorical techniques. A picture of a politician that showcases some good quality may, for instance, accompany a paragraph about his various good qualities. The information contained in the text is supported by the image, and the text sharpens and clarifies the meaning conveyed by the image. In some cases, though, images can largely stand alone with little or no support from text. This is particularly true when they feature or are contextually related to well-known places or people, as little or no additional clarification may be necessary.
The importance of visual rhetoric in modern culture cannot be understated given the sheer amount of information that most people encounter over the course of a day. People tend not to invest time into reading or examining something unless they are presented with a good reason to do so. A page of plain text tends not to grab anyone's attention. Techniques in visual rhetoric, then, are used to draw attention to particular pieces of information. In some cases, images and designs based on visual rhetoric techniques are used to convey information without words, thereby allowing people to receive a message passively or with minimal time or energy.
Authored by Daniel Liden and can also be found here: http://is.gd/uBahfY
A visual narrative is a type of story that is told primarily or entirely through visual media, such as photographs, illustrations, or video. There are no restrictions on the types of narratives that can be made in a visual manner — a visual narrative can be fiction or nonfiction of any genre. Some such narratives are even used primarily for practical purposes in order to communicate the same ideas to speakers of different languages. In general, a great deal of emphasis is placed on the quality and organization of the visual elements in visual narratives, as those elements are responsible for communicating the story to "readers." The visual aspects may, in some cases, be supplemented by text or audio, but the emphasis must remain firmly on the visual elements for the narrative to be considered primarily visual in nature.
Visual narrative as a storytelling style allows for a great deal of variety in methodology and presentation. Such a narrative could take the form of a film, a graphic novel or comic book, or simply a series of images. Even within these categories, artists and storytellers have a great deal of space for experimentation. The broad category of "visual narrative" allows storytellers to try to tell stories from many different angles and to use a wide range of methods to communicate various aspects of the narrative.
Written narratives and visual narratives have a great deal in common in that they usually have similar goals. A visual narrative is always intended to communicate a story of some form, just as a written story is. In many cases, a visual narrative, like its written counterpart, is used to communicate the values and ideals of the artist or storyteller as well. They also tend to use similar plot elements, such as complex characters, conflicts, and transformative events leading to the further development of the characters.
Though the visual narrative does primarily rely on images to communicate ideas, many such narratives incorporate other media in order to enrich the story. Films, for instance, often rely heavily on speech and other audio components, even though most of the action is visual in nature. Similarly, though a graphic novel is a form of visual narrative and relies primarily on images, important elements such as dialogue are presented in the form of text. Though many visual narratives do incorporate or rely on other media, some storytellers and artists prefer to communicate their narratives entirely through the use of images. Such a narrative, well prepared and presented, can be as complex and information rich as any film or written story.
For all your graphic novel needs, check out our comics and graphics novels page.
Authored by Tricia Eliis-Christensen and can also be found here: http://is.gd/Af96tZ
Comic books and graphic novels differ in terms of story completeness, length and the presence of advertisements. The latter publication tends to be easier to find in bookstores and libraries, and they usually are made more for adults. Identification numbers are not the same, as well. Some people view comics as being more "common" and less artistic, but they can be worth thousands of dollars to collectors, making it debatable which form has more value.
Completeness of the Story
A standard comic book usually includes the beginning, middle or end of a story, so a person typically cannot read or buy just one to learn the whole plot or discover the characters. By contrast, a graphic novel tends to cover one story in its entirety. If writers and artists decide to create a sequel, they design it as a new, complete story with a beginning, middle and end.
Some graphic novels are designed from the start to tell one, long story that cannot logically be broken up into the shorter format. Using this format allows the author the creative freedom to tell his or her story in an original way without adding abrupt cliffhangers or changing the natural flow of the story. In other cases, a collection of comic books will be published in novel form. This type takes those individual comics that told the different parts of the story and combines them into one reading experience, often with clear divisions between each part.
Publishers sometimes also issue comic strips as a collection in book form, which leads to a little confusion when trying to make a distinction. They often do this with very popular titles, such as Garfield, Peanuts, or Calvin and Hobbes. Titles give a clue here, because these collections typically give some indication of how the publication was organized, such as by year or theme.
Length and Format
Taking story completeness into consideration, in general, a comic runs about 21 to 24 pages. Most take only 10 to 30 minutes to read, making them great for filling short periods of free time. Graphic novels can be three to six times as long, with anywhere from 60 to 120 pages, but a person usually still can finish one in a single sitting.
Comic books are periodicals, typically printed on magazine-style paper and simply bound with staples. Graphic novels, on the other hand, can sometimes be found in hardback, although this is less common than paperback versions. Paperback covers are usually thick and glossy and thenovels are bound like other, more traditional books.
Publishers often include eight to ten pages of advertisements in a comic book, bringing the total number of pages to around 32. Many of these ads are in-house, meaning they're designed to draw attention to other works or products from the same company. Others are from other businesses, and these help cover the costs of production. Typically, graphic novels contain little or no marketing. As a result, they are typically much more expensive.
Where to Find Them
Most comics are often sold directly through specialty stores, with only a few getting larger distribution to booksellers and libraries. Graphic novels usually are available at traditional book stores and libraries, although some comic book stores do carry some titles.
Graphic novels tend to be aimed at adult readers, so they often have mature themes that are not appropriate for kids. The work by one of the most recognizable graphic novelists, Frank Miller — author of Sin City and 300, among many others — is definitely not for the faint of heart. It contains significant references to sex and violence, with the illustrations leaving little to the imagination.
People often think of comic books as being aimed specifically toward kids or teen audiences, although many adults enjoy the themes, as well. Some concepts tend to be fairly universal, such as good fighting evil, finding romance or handling everyday life events such as school. Comics for kids are often good for beginning readers because the text tends to be fairly simple and describes what appears in each frame of the work.
This distinction isn't always a hard and fast rule, however. Japanese manga, for example, which are a type of comic book, often explores more adult themes. There are also a number of comic book titles that are known for their violence and other adult themes. A kids comic may also be collected into a graphic novel format, although these tend to be a bit less common than more adult titles.
Similar to any other novel, graphic ones are given an International Standard Book Number (ISBN), a 13-digit identifier used with books. In the United States, they also have Library of Congress filing numbers. Comics, conversely, usually have an International Standard Serial Number (ISSN), an eight-digit number used only with periodicals.
Acceptance and Value
Even though comic books are enormously popular, in general, many people tend to see them as a "lower" art form, in part because they assume that they are largely designed for children or have simple themes. Graphic novels typically are more accepted, with some even making bestseller lists, and they may compete directly with more traditional novels. Ones that combine a series of comics may be more appealing to adults who might feel self-conscious about purchasing individual comic books to read. A number of comic book authors argue that the distinction is just a marketing term designed to sell the more expensive format.
Despite the usual view of comic books as "common," some of these publications have become wildly successful to the point of strongly influencing culture. Phrases, characters and objects from famous ones such as Spiderman, Superman and Batman, for example, have spread into other areas, including music, television and toys. The highest grossing US film of 2008 was "The Dark Knight," based on the Batman comics, while in 2012 it was "The Avengers," which was based on the Marvel Comics superheroes.
Another way in which comic books have become more accepted is for their actual financial value. Very rare ones can be worth thousands of dollars. People collect graphic novels, too, but when they do, it's typically because they enjoy a particular art style or story line, not because they're looking for an investment.
For all your graphic novels and manga comics, check out our graphic novels page.
Authored by Tricia Ellis-Christensen and can also be found here: http://is.gd/YUvj12
Graphic novels are sometimes called long comic books. They usually cover fictional material in comic book form — through the use of sequential illustrations. Unlike the traditional comic book, however, these books are longer and tend to cover a story from start to finish, instead of ending with the traditional cliffhanger endings of comic books. In some cases, though, a graphic novel is a compilation of several series of comics that begin and end a particular story arc.
Some of the first examples of graphic novels in the United States were comic book classics, published first in the 1940s. Novels like The Three Musketeers were put into the traditional framework of a comic book, whereby they were thought to be more easily digested by young readers. Though greatly abridged, this treatment of novels was popular among the young, and many look back on these books with fondness.
Today, there are graphic novels suited to all ages, and some that are particularly unsuitable for the young. Graphic can mean more than “accompanied by illustrations.” Certain titles, like those written by Frank Miller, are rife with violence and very realistic depictions of sexual behavior. They do have a market, and Miller’s Sin City was adapted into a film, which starred A-list actors and won considerable critical praise.
Works like Miller’s are often influenced by the popular Japanese comic form, manga. Manga relates to all graphic novels, comic magazines and cartoons, and is sometimes confused with the term anime, which is animated. Its current style was developed during World War II, and much of Walt Disney’s work influenced manga drawing. Manga can be written for small children, or constitute complex political and social satire, and virtually no subject is taboo.
While a graphic novel produced in the US with typically feature characters with very different faces and names, manga characters have distinctive features. Most characters have very large eyes, small noses, and lined mouths. Though some Japanese artists do not follow this character form, most Japanese illustrations that make it to the US have traditional manga faces. Manga can be intensely inappropriate for young children, and they are not rated as US graphic novels are. The anime sequence in Kill Bill: Volume 1 is a good example of the lengths to which manga may go as an art form.
Some graphic novels offer terrific ways to educate children. Since they are full of illustrations, they are often attractive to young readers and can communicate stories about morals or events in history. Some are just pure fun, and enhance children’s appreciation of and skill in reading.
Since the best selection is frequently at comic book stores, parents may want to do some reading to find appropriate material for their children. Some large booksellers place graphic novels in the children’s section to make selection easier. For adults who love the form, its popularity continues to increase, so they can be assured of an evolving collection of interesting material.
For all your graphic novels, check out our graphic novels page.
Authored by Tricia Ellis-Christensen and can also be found here: http://is.gd/vR1ro0
Manga refers to all drawn comic books and graphic novels in Japan. It is not anime, which is the animated and filmed versions of some of the comic books or graphic novels. Many in the Japanese culture enjoy Manga, and there are books suitable to both young and more mature readers.
Despite its huge popularity, certain manga themes are controversial. Adult manga may be extremely pornographic and as well be extraordinarily violent. For example, the manga graphicnovel Battle Royale concerns a storyline that many find disturbing because it seems to encourage child pornography and child violence.
Charges of racism have been levied against certain manga books as well. The comic book Hating the Korean Wave is very explicit in its dislike of Koreans and Korean culture. The Japanese characters of the book are drawn with Caucasian features, while the Koreans are drawn with more Asian features. There are numerous negative statements regarding Korean culture that do not bear repetition.
Introduction to China is another manga representing hatred and discrimination. The Chinese are depicted as cannibals, and all of Chinese culture is dismissed as lacking in value. These comics enrage not only their intended targets but also many people of Japanese descent. Not everyone reads or supports manga of this type, and in fact many are furious by such overt racism.
Racism charges in manga are not exclusive to comics for adults. The Pokemon character Jynx was thought to resemble the blackface look that made fun of African Americans. The charge seemed somewhat unfounded, as the black face of the character more closely resembled a stylistic trend then popular in Japan. However other manga have also included the blackface look. In response to criticism of the Pokemon character, further anime featuring Jynx changed the face to purple.
Thus some manga has justly deserved some criticism for overt racism and for perhaps choices lacking in taste. However, not all manga represents such views. Some manga for children is specifically tame, and for adults manga may be more interesting than it is racist, pornographic or excessively violent. It is less the art form itself but more what individuals choose to do with manga that has inspired controversy.
To purchase your favourite Manga comics, check out our graphic novels page.
Authored by Soo Owens and can also be found here: http://is.gd/IRTOmA
Manga, a Japanese style of literature similar to comic books, is typically divided into genres based on the intended audience, such as young males and females and older men and women. Each of these in turn can be subdivided into even more specific genres like action and comedy. The subdivisions are not exclusive to the manga genres and often overlap between intended audiences.
Shonen is the term used to describe manga aimed at the younger male audience. It is usually told from the point of view of an adolescent male character. Common topics found in this genre primarily include action and adventure, sports, horror, and romance. Shonen differs from many other manga genres in its preference for violence and robust, alluring, and curvaceous female characters as well as a reduced focus on character and plot intricacies and character interactions. This does not necessarily mean that the stories lack depth. Cowboy Bebop and Samurai X are common examples of shonen.
The manga genre intended for adolescent girls is called shoujo, which means "young girl." Rather than focus on action or situational conflict like shonen, shoujo tends to concentrate more on a character's emotional state and her relationship with others. Heroines are often depicted as passionate and pure. Compared to other manga genres, everything in shoujo is rendered and presented as visually beautiful, and emphasis is placed on the character's hairstyle, eyes, and outfits. Sailor Moon is one of the most well-known examples of the shoujo genre.
There are several manga genres devoted to adults as well. Seinen and josei are directed at adult men and women, respectively, usually college-age individuals and up. The types of stories depicted within these genres are usually similar to their younger counterparts but adopt adult themes and contain mature content not found in the genres geared to younger audiences.
Other manga genres are more sexually focused. Shoujo-ai and shonen-ai, more commonly calledyuri and yaoi, respectively, are concerned with homosexual relationships. Yuri portrays female to female relationships, while yaoi depicts male to male relationships. In Japan these mangagenres can also refer to pedophilia in same-sex relationships.
Hentai is the name given to manga that is sexually hardcore and pornographic in nature. In the Japanese language hentai means something akin to "perversion" or "pervert." The word hentai is rarely used to describe pornographic manga in Japan, with the term 18-kin being applied to such publications instead.
For all your Manga comic purchases, check out our graphic novels page.
Authored by Lorna W. and can also be found here: http://is.gd/GjXqMB
Manga loosely refers to a style of cartoons originating in Japan. They usually are published in installments, and depending on their form, can be up to several hundred pages long. Many different genres are available, so they are popular with people of all ages and backgrounds. Known for their in-depth plots and characters, these well-respected works have been drawn for hundreds of years, although the modern version developed starting in the mid-20th century.
How people define manga is somewhat controversial. Outside of Japan, the term usually means a cartoon or comic from Japan, and even more specifically, drawings by a Japanese mangaka — a cartoon/comic artist. In recent decades, however, people from other countries have started working in this style, and the Japanese traditionally have used the word to refer to any cartoon or comic, regardless of where a person drew it or where he or she lives. Some experts argue that it’s better to categorize these works based on the specific characteristics usually found in the drawings for this reason.
Form and Length
Manga often is published in magazines, which usually are no more than 40 pages long. Comic books usually are around 150 - 200 pages. Graphic novels, which are different from regular comics and comic books in that they give a complete story with a beginning, middle and end, can be several hundred pages long. With the exceptions of this long form and collections of previously published works, the comics are typically published serially or in installments, because the intent of the publisher is to keep the reader interested and coming back for the next piece of the story.
Regardless of length, manga typically keeps the traditional flow of the Japanese language, meaning it is read from top to bottom and right to left. To an English reader, this seems “backwards,” as it requires starting from the back of the work. Some publishers use a practice called flipping to put the story into a format that is more familiar to non-Japanese fans for sales overseas.
Publishers and general readers usually divide manga into several different groups. Shōujo(“young girl”) is directed at females up to age 18 and usually has some romantic ideas, andshōnen (“boy”) is the male equivalent, typically having a more action- or sports-based concept. Works for young children, especially those who are just getting started reading, are calledkodomo (“child”). Publications for women are josei (“woman,” “feminine”), and men read seinen(“man,” “masculine”). Many of the stories for adults are not appropriate for children, showing violence or sex. In fact, an entire subgroup, hentai (“perverted”), revolves around erotic themes.
Also noteworthy is shōujo-ai (“girl love,” sometimes referred to as GL), or Yuri (“Lily”). This type deals with girl-girl relationships. Shōnen-ai (“boy love,” often called BL) is the version for guys, handling male-male relationships. People sometimes call it Yaoi, which is an acronym for yama nashi, ochi nashi, imi nashi (“no climax, no punch-line, no meaning”).
Gegika (“dramatic pictures”) is another category that is popular. Started primarily by Yoshihiro Tatsumi, these works are designed to be bolder and more experimental, not only in art style, but also in general content. People sometimes describe them as having a more realistic and less cartoonish approach to storytelling. Most began as underground publications and are geared toward adults.
The popularity of this art form has resulted in an additional group: doujinshi (“fan art”). Individuals create it to show they really like a story that’s already been published, or because they want to use their own imaginations and artistic abilities to move a story in a direction that’s different or new. Although people often think of these as being amateur, some of them are remarkably good and exceptionally high in quality. Some artists even are able to sell theirdoujinshi in simply bound books, as posters and even on buttons and magnets. Fan conferences frequently host these vendors in addition to well-known, professional artists.
Although each artist has his or her own style, in general, drawings are done in pen and ink and are black and white, with an emphasis on clean lines. Except for highly realistic series, most characters have very large, almond-shaped eyes, and their other body parts often are humorously out of proportion. Hair can be dramatically long, especially on heroes and heroines, but if an artist picks a shorter style, it tends to have a spiky appearance.
In all but the most serious stories, characters also show their emotions quite clearly. In addition to manipulating their characters’ facial expressions, artists frequently include special devices to make feelings more pronounced. One of the most common, for example, is a sweat drop on the forehead, which shows that a character is feeling awkward, worried, embarrassed or tired. Exclamation points over the head generally translate to shock, surprise or being dumbfounded, while steam from the ears demonstrates anger or frustration. It is not unusual for an artist to draw the eyes very differently than usual at these points, such as leaving them completely white, which is typically associated with being stunned in some way.
Mangaka sometimes purposely change the style of a character to emphasize what the character wants or is going through. A hero that normally appears muscled and tall, for example, might appear drawn as an infant or child if he is throwing a tantrum or doesn’t want to do something. The choice of how to alter the character depends a lot on the connotations the artist wants to get across, such as immaturity or infatuation. The shift is usually very brief, sometimes showing up in just one frame.
In general, manga is known as having complex, in-depth, emotional plots that attract readers through their drama. Some people assert that this is what separates it from other cartoons and comics and makes it appealing to all age groups. Even so, depending on the genre, certain clichés do show up. In shōnen, for example, a girlfriend usually suddenly appears in some way, starting the main story movement. One of the most popular stories where this happens is Oh My Goddess!, where the main character calls out for pizza and instead gets a goddess hotline.
Mangaka typically study with someone already in the field before branching out on their own, usually through an apprenticeship. Many study formally at a general art or manga school. In a few rare cases, individuals get their start by winning contests, or because their doujinshi catches the eye of a professional artist or publisher.
Relationship to Anime
Manga is closely related to anime, or Japanese animation. Some series are adaptations of popular anime television shows or movies, and vice versa. In these cases, the adaptation does not always remain true to the original storyline, so even though the concept and artistic style in both versions might be roughly the same, a person might develop a preference for one form or the other. With the same title sometimes referring to both still and moving cartoons, fans often have to be clear about which one they mean, especially when leaving reviews or selling products.
In the United States, cartoons and comics usually are thought of as something for children, so outside of a devoted fan base, they often don't garner much respect as art or literature. The exception is the graphic novel, which people tend to take a bit more seriously. In Japan, however, they are highly popular with males and females of all ages and walks of life. The amount of money spent on manga each year numbers in the billions. Kodomo in particular is welcomed for the role it is playing in helping kids become literate.
HistoryManga is thought to have started centuries ago with Chojugiga ("The Animal Scrolls"), drawn by Kakuyu (1053 - 1140), but it didn’t really begin to develop as a full narrative form until the work of Hokusai Katsushika (1760 - 1849). The real boom started after the end of World War II.
For all your Manga purchases, check out our graphic novels page.
Dad Is Fat
Written by: Jim Gaffigan
Narrated by: Jim Gaffigan
Length: 5hrs and 26mins
In Dad is Fat, stand-up comedian Jim Gaffigan, who’s best known for his legendary riffs on Hot Pockets, bacon, manatees, and McDonald's, expresses all the joys and horrors of life with five young children - everything from cousins ("celebrities for little kids") to toddlers’ communication skills ("they always sound like they have traveled by horseback for hours to deliver important news"), to the eating habits of four-year-olds (there is no difference between a four year old eating a taco and throwing a taco on the floor"). Reminiscent of Bill Cosby’s Fatherhood, Dad is Fat is sharply observed, explosively funny, and a cry for help from a man who has realized he and his wife are outnumbered in their own home.
Inferno: A Novel
Authored by Kelly Anderson and can also be found here: http://is.gd/DgzW5q
You are a writer interested in publishing your own book. In the early 21st century, that can be fairly easy once you know your product and your goal. You need to know what kind of book you’re writing, whether you intend to sell it or give it as a gift to family and friends, and how much time and money you can afford to spend. Depending on those factors, you then can determine whether you need to hire professionals — an editor, a cover artist or graphic designer, a marketing specialist — to help out or just ask a friend for a favor.
If you’re only interested in publishing your own book for distribution among family and friends, asking one of them to check your manuscript for typos and other small problems may be sufficient. Another option would be to check at a nearby college or university for an English major or journalism major who would be willing to edit your book, either for the experience or for a small fee. A niece or nephew with an interest in art could help with the cover design. There would be no need for marketing. In such a case, your budget would only need to stretch far enough to cover the cost of paper, ink and binding materials.
When you’re planning on publishing your own book to sell, you’ll benefit from professional help. Professional editors are easy to find online, and they usually offer quick turnaround and reasonable rates. Your local college, library, bookstore or newspaper office also may help you find an editor closer to home. A professional editor can transform your rough manuscript into a publishable format that's both marketable and a credit to its author.
Hiring a marketing specialist with Internet experience can help you get your book publicized to the world. Marketing specialists, like editors, don’t have to be hired full-time to get the job done, and they also are easy to find online. Many work on a contract basis, perhaps putting in a few hours of work a week to publicize your book over the course of a few months. In addition to contacting bookstores — especially independent stores that may be more open to supporting a local author — to see if they’d be interested in carrying your book for sale, a marketing specialist can design a website to get your book publicized online.
A graphic designer can handle the cover art when you’re publishing your own book. Graphic designers who specialize in books also can design your page layout, headers and footers, and chapter titles and fonts. They also can be found to work on a per-job basis.
Recent innovations in print-on-demand (POD) options have brought book printing within reach of authors who previously could not afford to print their own books. Other innovations in self-publishing include e-books, which may be as simple as a PDF file that's available for download from a website, or as complex as electronic versions of your book that are created for reading on a variety of platforms. Newer devices for the home office, such as high-speed high-resolution printers and other desktop publishing equipment and software, have made self-publishing easier and more affordable for first-time authors who want to handle their own publishing.
For more on publishing, check out our publishing page.
F. Scott Fitzgerald’s classic American novel of the Roaring Twenties is beloved by generations of readers and stands as his crowning work. This new audio edition, authorized by the Fitzgerald estate, is narrated by Oscar-nominated actor Jake Gyllenhaal (Brokeback Mountain). Gyllenhaal's performance is a faithful delivery in the voice of Nick Carraway, the Midwesterner turned New York bond salesman, who rents a small house next door to the mysterious millionaire Jay Gatsby. This special audio edition joins the upcoming film - as well as many other movie, radio, theater and even video-game adaptations - as a fitting tribute to the cultural significance of Fitzgerald's Jazz Age classic, widely regarded as one of the greatest stories ever told.
From David Baldacci - number-one best-selling author and one of the world's most popular, widely read storytellers - comes the most thrilling novel of the year.
Will Robie is a master of killing.
A highly skilled assassin, Robie is the man the U.S. government calls on to eliminate the worst of the worst - enemies of the state, monsters committed to harming untold numbers of innocent victims. No one else can match Robie's talents as a hitman...no one, except Jessica Reel. A fellow assassin, equally professional and dangerous, Reel is every bit as lethal as Robie. And now, she's gone rogue, turning her gun sights on other members of their agency.
To stop one of their own, the government looks again to Will Robie. His mission: bring in Reel, dead or alive. Only a killer can catch another killer, they tell him. But as Robie pursues Reel, he quickly finds that there is more to her betrayal than meets the eye. Her attacks on the agency conceal a larger threat, a threat that could send shockwaves through the U.S. government and around the world.
From the unique perspective of David Sedaris comes a new collection of essays taking his listeners on a bizarre and stimulating world tour. From the perils of French dentistry to the eating habits of the Australian kookaburra, from the squat-style toilets of Beijing to the particular wilderness of a North Carolina Costco, we learn about the absurdity and delight of a curious traveler's experiences. Whether railing against the habits of litterers in the English countryside or marveling over a disembodied human arm in a taxidermist's shop, Sedaris takes us on side-splitting adventures that are not to be forgotten.
It's the 12th book of the Women's Murder Club series, and it's finally time! Detective Lindsay Boxer is in labor - while two killers are on the loose.
Lindsay Boxer's beautiful baby is born! But after only a week at home with her new daughter, Lindsay is forced to return to work to face two of the biggest cases of her career.
A rising star football player for the San Francisco 49ers is the prime suspect in a grisly murder. At the same time, Lindsay is confronted with the strangest story she's ever heard: An eccentric English professor has been having vivid nightmares about a violent murder and he's convinced is real. Lindsay doesn't believe him, but then a shooting is called in - and it fits the professor's description to the last detail.
Lindsay doesn't have much time to stop a terrifying future from unfolding. But all the crimes in the world seem like nothing when Lindsay is suddenly faced with the possibility of the most devastating loss of her life.
Don't slow down
Victoria McQueen has an uncanny knack for finding things: a misplaced bracelet, a missing photograph, answers to unanswerable questions. When she rides her bicycle over the rickety old covered bridge in the woods near her house, she always emerges in the places she needs to be. Vic doesn't tell anyone about her unusual ability, because she knows no one will believe her. She has trouble understanding it herself.
Charles Talent Manx has a gift of his own. He likes to take children for rides in his 1938 Rolls-Royce Wraith with the vanity plate NOS4A2. In the Wraith, he and his innocent guests can slip out of the everyday world and onto hidden roads that lead to an astonishing playground of amusements he calls Christmasland. Mile by mile, the journey across the highway of Charlie's twisted imagination transforms his precious passengers, leaving them as terrifying and unstoppable as their benefactor.
And then comes the day when Vic goes looking for trouble...and finds her way, inevitably, to Charlie. That was a lifetime ago. Now, the only kid ever to escape Charlie's unmitigated evil is all grown up and desperate to forget.
New York Times best seller Jeffrey Archer continues his beloved Clifton Chronicle series as Harry and Emma finally begin building a happy life - but a dangerous family enemy is about to resurface....
Best Kept Secret opens a moment after the end of The Sins of the Father, with the resolution of the trial and the triumphant marriage of Harry Clifton and Elizabeth Barrington, finally uniting their family. Harry, now a best-selling novelist; Emma; their son, Sebastian; and orphaned Jessica make a new life for themselves, but all is not as happy and secure as it could be. Emma's brother, Giles, is engaged to a woman who may be more interested in Barrington's fortune and title than in a long and happy marriage. And Sebastian, though he is bright, isn't quite the hard worker that his father was at school, and finds a hard time resisting the temptations that his somewhat unsavory friends provide.
It all comes to a head when a new villain is uncovered, a face from the past with grudges against both Harry and Giles - Fisher, who tortured Harry at school and later took credit for Giles' heroics during the war. Fisher teams up with Giles' now ex-wife to wreak havoc on Giles' latest election as well as meddle with affairs inside Barringtons, while Harry and Emma must deal with a new scheme that Sebastian has unwittingly fallen into with a supposed friend. The drama continues for Harry Clifton and his family, bringing this mesmerizing saga into the 1960s.
NosaDigital is an online store that provides electronic and audio books. NosaDigital sells fiction and non-fiction for both book formats. NosaDigital also deals in eBook readers as well as MP3 players, and iPods.
See our latest Tweets in our contacts page